![]() Any wounds caused are not factored into combat resolution. In the assault phase, before charging, Firegob may once a game activate the built in burna, allowing him to immediately fire a S:4, AP:5 Template at the unit he intends to charge. So while this gun is one the the best things orks could take against armor, it has the possibility of torching Firegob.ĭa Firegob: This uniquely crafted iron gob, built by Firegob himself, is the origin of his Tau nickname "The Green Dragon". Ork weapons trade strength for unpredictability. Range: 18" S:8 AP:1 Assault d3, Melta, Gets Hot! Mega-Melta: Developed by Firegob's explorations into Tau Fusion tech, and his own orky faculties, he has built this fearsome but unstable epitome of burny deff. Wargear: Part of the Ork character mystique is their unique weaponry. But his low save helps keep him killable. WS:4 BS:3 S:4 T:5 W:2 I:3 A:3 Ld:9 Sv:5+ Statwise, he's more accurate and tougher than a nob, with better leadship. I wanted to continue in the vein of Snikrot, Kaptin Badrukk, and Zagstruk. Here's one that I think Orks could definitely use, while not being a game breaker.īoss Firegob. So I have a wide range of characters I'd be willing to share. I viewed this as a test, that by making said characters I was getting a grasp on at least the fluff of all the armies. Well, as a creative type of guy, I made it an early mission of mine once I got into 40k to come up with flavorful, hopefully not overpowered characters for every army. His directed fire ability also clusters up infantry if he helps them aim - so it must be used carefully. Even though he has a servo-harness and servo arm, he WILL die easily against a dedicated assault unit, or a squad armed with a powerweapon or powerfist. In HTH, he is decidedly lacklustre, with only 2 attacks and WS4. It just disrupts enemy movement and shooting. ![]() His graviton gun can't actually kill anything. On the other hand, outside of upgrading servitors and helping BTB models shoot, he doesn't do much else for the army. His ability to alow cheap 60 point scoring squads (Techmarine + 1 Servitor) is very flexible as well. He is also deceptively durable, as he will never be at the front of battle, usually standing in cover instead. I've also limited his ability to only affect Space Marine vehicles, as having Rexor direct a baneblade would be ridiculous. My first instinct was to make all templates scatter only 1D6, but this is clearly too powerful. He can attach to a devestator squad for some ridiculously accurate plasmacannon shots. He can stand behind a tank and let it reroll all its shots while pinning or immobilizing a vehicle with his graviton gun. Rationale- His directed fire ability is potentially very powerful. Vehicles hit are automatically stunned for one turn. If they roll equal to, or above their initiative value, they are pinned instead. If they do, they regain their footing and count as being in difficult terrain the next turn. Squads hit by the template must roll under their initiative value on a D6. Graviton Gun: 36" Range, 5" template, Heavy 1 - The Graviton Gun emits a gravitational pulse at its target. Servitor Affinity: Servitors gain 1WS and 1BS when Rexor is attached to the squad.ĭirected Fire: Any friendly Space Marine model(s) making shooting attacks while in base to base with Rexor may reroll misses or reduce scatter on templates by 1D6. ![]() Ghost in the Machine: Servitors included in an army with Rexor never suffer from mindlock and are scoring units as long as they are accompanied by a techmarine. Standard Rules Basic Master of the Forge abilities Wargear Basic equipment, but I've swapped his Conversion beamer to a Graviton Gun instead. He is only a super Master of the Forge - so I've given him an extra pip of BS and an extra wound WS4 BS6 S4 T4 W3 I4 A2 Ld10 Sv2+ First off, I've taken the liberty to give him modest stats. Rexor, Master of the Forge, Captain of the 3rd Company, Sons of Cronus I've tried to balance "fun" without being overpowered. You, the reader will tell me if I succeeded on my first try. Today, I will attempt the exercise of creating a character who is not overpowered. ![]()
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